VOCABSTERS

The Vocab Game. Built for students now.

English - Finnish - Swedish - German

Built for ages 9+

What is Vocabsters?

Vocabsters was initially designed for a secondary school special education teacher. The goal was to provide something engaging enough for her students to learn required vocabulary. We soon realised that nobody is taking advantage of the superpower kids have in 2026, they can absorb information faster than any other generation. The problem wasn’t the student, but the current learning material being unstimulating. We gamified the learning experience for them so they can learn at a pace that feels right for them.

Cartoon knights with text reading "Engaging games built for fun learning" on a purple background.

Social play as a reward.

An initial concept of the app was to inspire students with friendly competition and social play. After testing, we found the core element of multiplayer was the pacing, keep the pace high, the students stay engaged. You can use multiplayer as a reward for the students completing the required curriculum, its incredibly motivating for them. The simplest concept of “Get the correct answer faster than your friend” was the most successfull, any down time kills engagment. The best bit is, games like this are the perfect way to solidify learning and retain it properly.

Colorful poster with cartoon characters from video games and the text 'Compete with your friends in multiplayer battles.'

Designed for multiple curriculums.

Every students level is different, the ability to customize the learning content is key. Vocabsters is built so you can switch between different curriculums whenever you want. For students who lack literary ability in their native language, choosing a curriculum that is completely picture based would be the most beneficial. However for students who are learning a second language, choosing a curriculum that explores the language more and shows everything written is key for their success.

Best bit is, for the students, they are rewarded for every new level they pass in their curriculum. Progress is rewarded and visible, which is a large part of gamification.

Cartoon illustration of two fantasy characters, a green goblin and a brown ogre, holding axes and fighting each other. The background is purple with the text 'Choose what you want to learn. Progress using story mode.'

Games for everyone.

Gamification’s core concept in the education space is applying game elements to educational material. Vocabsters masks its learning as high paced, engaging and fun games. Every game is designed so a student must keep paying attention, from the input systems being mutli-layered, to the visual and audio feedback given by the app, everything is designed to simulate real games. The opportunities for application of our core design concepts are endless, we really can just keep making fun new ways to learn.

Purple promotional poster for a gaming app or website with cartoon king holding a sword, text highlighting mini games, the letters ABC in a yellow box, and a red arrow pointing upward, with additional text about new games being added.

Customize everything.

To appear as a game, Vocabsters embraces the concept of customization, it makes students feel like they are making the experience their own. Everything about the app can be changed to cater to the student using it, this also means that the story mode can supply a new unlockable for every level without ever running out, its not about the student actually using what they have unlocked, but the feeling of a reward from receiving something. You would assume this would take away from time learning, but it does not, the games are more than engaging enough to keep the students learning on their own accord.

A colorful graphic with text about learning styles, featuring cartoon skulls and microphones, on a purple background.

Want to know more about how Vocabsters was developed? Check out the page that dives into the decisions made to make Vocabsters best for students in 2026.

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